Tuesday, July 29, 2008

regarding the real world

I'm constantly looking at the world in game design terms, but this can lead to lots of excitable trips down dead end paths. Oftentimes, I find:

1. Modeling an interesting real-world decision process in a game does not necessarily result in an interesting game mechanic.

2. Introducing an interesting real-world effect as a rule does not necessarily make for an interesting rule, let alone interesting gameplay.

There's getting inspired, and there's getting distracted. Telling them apart is difficult.

No comments: