I don't want to get too review-heavy on this blog, but I just finished Portal, which is part of Valve's friginexelent new Orange Box half-life 2 comp. Portal's a short game, clocking in at a couple of hours, but it's really good. When I played it, I was strongly compelled in a way I've rarely been in a game. When I finished it, I was totally filled with joy, to similarly unexplored degrees. Granted I had been drinking. But still!
You've probably heard of its basic gimmick: there are portals that you make and go through. It pulls that part off well; going beyond the jumping puzzles I saw in Narbancular Drop and the 2d Java Portal game. They got pretty creative.
But that isn't even the point; the things that Portal does right are things that I wouldn't normally even think to look for. Something in its tone, its pacing, its feel.. it got something right. The game swept me up the way a movie or piece of widely-accepted-mediumed-art-proper might.
It seems like a lot of the time the game development process is: 1) make an engine that enables killer screenshots; 2) bang together some levels that will take "long enough" for people to complete to justify the game purchase. Portal could have gone that route, and used the gimmick to bang out some portal-jumping levels. But instead the designers demonstated a lot of creativity and a great attention to detail. There's a craft and vision to it that seems rare these days.
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The 2d Flash game is also good, though not Valve "official".
http://www.armorgames.com/games/portaltheflashversion_game.html
but man, i want that orange box.
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