This might be a good principle: try to create the simplest possible version of your game, and ask yourself if its really any worse than your original design.
Here's a pic with a sampling of the prototype materials. These cards and their illustrations don't really capture the tone I wanted for the final game, though the Madness injury, Grand Parade event, and Sphinxling monster are getting close in their crude way. In particular, I see the injuries as more mental/emotional, but for now I went with physical injuries, which I think will more easily win over my audience for this early prototype. I'll try to get a game in soon.
No comments:
Post a Comment